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For the Skills that aren't quite Fighting or Crafting
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Ivory
Posts: 20
Joined: Fri May 05, 2017 3:46 am

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Post by Ivory » Wed May 31, 2017 4:25 am

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Last edited by Ivory on Sun Jun 04, 2017 5:20 pm, edited 1 time in total.

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dalolorn
Posts: 317
Joined: Sat Apr 22, 2017 10:24 am

Re: All Classes Should Have Access To Health Attack

Post by dalolorn » Wed May 31, 2017 4:41 am

A few thoughts I've been having:

- Leg Shot should perhaps be a little more powerful. It seems to be a fair bit weaker than an equal-level Body Shot (tested on starter weapons), which is absurd for a skill that takes more time to gain. (Pistoleer gets BS1 immediately, Carbineer has to wait until his first skill box.)

- Carbineers should, as you suggested, get a body attack of some kind. I don't think it should replace Leg Shot, though.

- Riflemen should get a mind attack again. (Like Carbineers - you need to focus down a single pool to kill in PvE/PvP, but sometimes you want to suppress mind users such as doctors.)

- Last Ditch shouldn't target a random pool. (Arguably, the same may apply to Low Blow or Panic Shot, but... one step at a time, I guess.)
European RPer, occasionally dabbling in crafting and stuff.

Currently active characters:
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