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Re: All Classes Should Have Access To Health Attack
A few thoughts I've been having:
- Leg Shot should perhaps be a little more powerful. It seems to be a fair bit weaker than an equal-level Body Shot (tested on starter weapons), which is absurd for a skill that takes more time to gain. (Pistoleer gets BS1 immediately, Carbineer has to wait until his first skill box.)
- Carbineers should, as you suggested, get a body attack of some kind. I don't think it should replace Leg Shot, though.
- Riflemen should get a mind attack again. (Like Carbineers - you need to focus down a single pool to kill in PvE/PvP, but sometimes you want to suppress mind users such as doctors.)
- Last Ditch shouldn't target a random pool. (Arguably, the same may apply to Low Blow or Panic Shot, but... one step at a time, I guess.)
- Leg Shot should perhaps be a little more powerful. It seems to be a fair bit weaker than an equal-level Body Shot (tested on starter weapons), which is absurd for a skill that takes more time to gain. (Pistoleer gets BS1 immediately, Carbineer has to wait until his first skill box.)
- Carbineers should, as you suggested, get a body attack of some kind. I don't think it should replace Leg Shot, though.
- Riflemen should get a mind attack again. (Like Carbineers - you need to focus down a single pool to kill in PvE/PvP, but sometimes you want to suppress mind users such as doctors.)
- Last Ditch shouldn't target a random pool. (Arguably, the same may apply to Low Blow or Panic Shot, but... one step at a time, I guess.)
European RPer, occasionally dabbling in crafting and stuff.
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Currently active characters:
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