Squad Leader Usefulness

Retreat! Discuss being a Squad Leader here!
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Squad Leader Usefulness

Post by Genie » Tue Jun 06, 2017 10:09 pm

I just mastered squad leader running with a huge group tonight. It was fun running around and doing things as a SL/Pikeman, but after really digging into my SL skills ive come to realize that I really didnt add all that much to the fights.

Retreat was fun, and apparently the group did get the benefit, but from my understanding of the next patch, that is going away. Rally would pop up, but I didnt feel like it did anything. Formup would only fire off on occasion and I didnt really see my states like dizzy going away. Volley Fire didnt do -anything-

I feel like this class needs a lot of work, and nerfing it is not one of them. I do think they need to be used and not left on a random planet doing nothing but providing buffs. But it needs some tweaking.

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Re: Squad Leader Usefulness

Post by Anishor » Wed Jun 07, 2017 10:48 am

Steady Aim was buffed, just remember it only lasts for one attack per group member, but it's a sizable bonus to accuracy.
Retreat isn't getting nerfed just having it's cost increased.
Rally gives Melee and Ranged Defense, also had it's duration increased.
Form Up will clear most states.

Volley Fire I'm still investigating.

We added the distance checks to ensure it's not stuck in a guild hall somewhere botted.

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Re: Squad Leader Usefulness

Post by Halyn » Fri Jun 09, 2017 11:00 am

The SL changes went live this morning.

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Re: Squad Leader Usefulness

Post by Bean » Fri Jul 21, 2017 1:37 am

So do we know what Volley Fire does/should do/is planned to do?
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Re: Squad Leader Usefulness

Post by Anishor » Fri Jul 21, 2017 2:54 pm

Volley Fire is suppose to trigger a 'volley fire attack' from everyone on the group.

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